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1994-10-21
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ULTIMA UNDERWORLD I - Part 1
All you ever wanted to know about the Stygian Abyss
a walkthrough by Hazel Bradshaw
@~Hazel also provided full maps to the game which are in
@~the SynTax Library list.
Make sure you have the upgraded version or your game will crash at
some stage and you will have to send for the upgrade, re-load and
start again from scratch. This happened to me on Level 3 and I
was not amused!
For those who just need a few hints, I have listed below the 8
Talismans and how to find them, and a few essentials which are
less than obvious.
The Talismans
-------------
1 Standard of Honour
Given to you by Dorna for killing Rodrick.
2 Taper of Sacrifice
Zak will trade it for food.
3 Ring of Humility
Derek tells you how to use the levers on Level 5. Give him
the gemcutter you got from Goldthirst as a reward for killing
the gazer in his mines.
4 Book of Honesty
Morlock tells you how to find this.
5 Wine of Compassion
Dr. Owl tells you where to find this as a reward for freeing
Murgo from the Lizardmen.
6 Cup of Wonder
Chant the three-part mantra you learnt by burning incense
and the shrines will direct you where to play the flute tune
Eyesnack taught you.
7 Sword of Justice
Take the blade you found in the S.E. corner of Level 3 and
the hilt from the tombs on Level 5 to Shak to repair.
8 Shield of Valour
Presented to you by the golem on Level 6.
To make rotworm stew, put all the ingredients in a bowl and click
on the recipe.
Maze of Silas - to get the code for the precious levers, read the
silver and gold dots on the two tombstones to the N.W. of the
knights' quarters on Level 4. Take the dots in order from left to
right. (Clue from Biden) You must have dragon-scale boots. Take
the scales given to you by Sethar and the spider-thread from Level
1 to Marrowsuck the tailor and he will make boots for you.
Go down to Level 8 three times before you attempt Tyball's maze.
Sleep after killing Tyball, then destroy his orb with orb-rock.
Carasso on Level 8 directs you to Garamon's bones. USE the bones
on the tombstone of the empty grave on Level 5 to bury them. The
answers to Garamon's questions are 'The Talismans' and 'The
Volcano'.
Assemble the key of infinity by dropping the keys of courage,
truth and love on top of each other in your inventory. When you
and the Slasher of Veils are sucked through the Moongate, all you
can do is run for your life!
Walkthrough - General Hints and Tips
------------------------------------
The object of the game is not just to rescue the Princess Arial
and escape from the Abyss as you were told in the beginning - you
have to save Britannia from destruction. To do this you must find
all Sir Cabirus' 8 Talismans and destroy the Slasher of Veils.
The notes that follow reveal all the secrets and solve all the
puzzles. The numbers I have used are to locate items on the maps
and do not suggest that the game should be played in a particular
order.
Choosing your character
-----------------------
Magic is essential - you will not survive without it and it is
great fun to use. Strength is the next most important statistic -
it affects not only your fighting ability but also how much you
can carry. If you create, say, a Druid with a strength of 26,
life will be easy. If you go for a Shepherd with a strength of 18
life will be very hard - but he can make it! Maybe somewhere
between the two - the choice is yours. The game gives you a lot
of sets of statistics for each character - make notes but don't
keep anything. If you then exit the game and start again you will
get the same sets of statistics in the same order, but this time
you will know which to keep.
Using the Shrines
-----------------
Always save your game before chanting a mantra, and when chanting
Summ Ra only advance in your chosen weapon group and attack or
defence. You will be offered lots of different skills (e.g.
unarmed, axe, unarmed when you want sword, attack, defence) but be
persistent and you will eventually get what you want. You also
need lots of mana, casting and lore from Mu Ahm. The third
mantra, Om Cah, is less important.
I found some search, acrobat, charm and appraise useful, but not
swimming, repair, picklock, track or sneak. You can already swim,
you can have excellent repairs done cheaply on Level 2, and most
doors have keys. Later, you will learn a specific mantra for each
skill, but until then make the most of the three mantras you have.
Poison
------
Your vitality flask will turn green when you are poisoned. Click
on it to see how bad it is - mild cases will heal themselves
gradually or you can sleep. For more serious poisoning you can
USE leeches, a potion or a spell.
Bartering
---------
Up to you - if you enjoy it, maybe get some extra charm and
appraise. You will find lots of gems, coins and weapons you don't
need that you can use to barter with.
Identifying your possessions
----------------------------
You will find red and green potions, wands, scrolls and other
items which 'look' will not fully reveal to you. When you can
cast 'name enchantment' (or find a wand which will do it for you)
name these items permanently in your inventory.
Tips for fighting
-----------------
Try not to get surrounded. Back off into a passage or doorway and
take the creatures one at a time if you can. Use your wands where
there is space to fire, and keep a heal potion or spell ready to
give yourself a quick boost if your vitality drops dangerously
low. You can always run away, rest and then go back when you are
fit.
If a fight is too hard, get more experience points elsewhere to
earn another trip to a shrine before you try again - it really
does make a difference.
To fight worms and spiders, I used 1 on the keyboard to look down
- you are not always as close to them as you think you are.
Starting out
------------
Use the excellent tutorial in the handbook. It tells you all you
need to know about moving around and finding the first essentials.
Keep your map handy and use it constantly, marking where people
are so that you can find them again easily. Fill in all the water
and lava - there are lots of little places you can only see from
there. Keep a notebook, you never know what clues may be important
later. Make a list of spells, you will need them in a hurry.
'Look' whenever you meet anyone. Always talk to people with
names, they will have something to tell you. Also look at the
creatures and only attack if they are hostile. Pick up everything
you find - some things you need, some you can barter. If you get
over-loaded, keep a pile of things in a handy place.
Check your condition often, and have food ready before you sleep,
as you always wake up hungry.
Using the maps
--------------
The maps have been provided in separate graphics files with this
walkthrough and should be used in conjunction with the following
points. Each point is numbered, which corresponds to the numbers
which can be found on the maps.
LEVEL 1
1 All these items are covered in the tutorial in the handbook.
Find your starter sack, runebag, runestones S, B, L, I, O and
J, a red key, leggings and a bedroll. Plant the silver seed
and talk to Bragit. (Cast IL for a magic torch to try using
magic. It will add brightness to the torch you are using)
2 Switch opens door to the North.
3 Talk to outcasts and learn about shrines.
4 Talk to Gulik and Hagbard - presumably Bragit's people.
5 Secret door.
6 Switch opens door to the North, which leads to the shrine.
7 Bash this door open - it is damaged. Find an iron key.
8 USE the orb.
9 Green potion. Until you can identify potions, save your game
and try them out to see what they do before wasting them.
10 Leap for the shrine. Difficult jump - save before trying it!
(Use 1 on the keyboard to look down at the edge, 2 to go back
to normal)
11 The shrine. There are three general mantras on the walls
(See notes on using the shrine)
12 Red key opens this door.
13 M and Y stones - now you can create food.
14 Use the iron key.
15 Lever opens portcullis. Way down to Level 2.
16 Green goblins. Speak to Drog through the portcullis.
17 Locked door "KEEP OUT", my advice - do just that. There is
nothing here that you need. If later you open the door, the
goblins will attack, and whereas you could grab their meagre
possessions and run away, that would be stealing!
18 Talk to Lanugo. Keep the recipe he gives you and collect a
bowl and the ingredients as you find them. You will need
them on Level 4.
19 Talk to Vernix. Use horrible flattery, ask no questions
except about himself and he will tell you all he knows.
20 There is a lurker here - magic missiles are the safest way to
kill them. Kill all you meet - lots of experience points.
21 Use iron key.
22 Secret door here is locked. 'Pick' it if you can. It is
just a short-cut.
23 Use iron key. Colours on the floor match blocks below.
24 The aim here is to climb the stairway on the south wall to a
room in the south east corner. I left the gold lever alone,
raised the one next to it one position and jumped from there.
If you want a nice staircase, turn lever furthest from door
to NE, next one to E, next one to SE and gold one to S.
25 Secret door.
26 Grey goblins. Eb will open the portcullis.
27 Talk to Queen Retichall, then
28 King Ketchaval (you have never heard of Vernix!) Find out
about killer spider.
29 See note 17 above.
30 USE button to open door. Bragit's former cell.
31 Poisonous red spider here. Pick up strong thread and keep it
safe for Level 5.
32 There is a big jump and a way down to Level 2 here. Not
worth it - easily reached from Level 2 later.
33 Iron key. Rubies are good - don't barter them all, save some.
LEVEL 2
1 Stairs up to Level 1.
2 Shrine.
3 Mountainmen. Brawnclan will open up.
4 Incense. Light it by clicking it on a lit torch, then USE it.
Collect three pairs of letters and make a note of them.
5 RA - very useful mantra.
6 UN - charm.
7 USE pole on switch to open portcullis.
8 USE chest - H and M stones. IS spell for shield.
9 Orb. You will understand this later, it shows a moonstone.
10 Key with badly chipped red gem.
11 Way up to Level 1 (see note 32, Level 1). Use iron key.
12 Ironwit. Go and find his blueprints!
13 Jump across here.
14 Follow yellow path carefully - find yellow gem key.
15 Use yellow gem key. Red potion is poison, green is 'fly'.
16 Look at your map - you see a door but there isn't one there.
Look up (3 on keyboard) and when you think you are nearest to
the door, use 'fly' potion. (E on keyboard to go up, Q to
land) Yellow gem key opens the door.
17 Find blueprints and U stone. (You should always carry a rock
hammer)
18 Use chipped red key.
19 Corby and Mondor.
20 Goldthirst. No flattery here - hail him and tell him you
seek adventure. He will tell you about the gazer in his mines
and you will offer to kill it for him.
21 Steeltoe. There is a locked door here which leads to
Goldthirst's strongroom. If at some stage you give Goldthirst
a big enough gift of gold, he will give you the password and
Steeltoe will open the door. If not, come back later and cast
'open door'. You will need levitate to get out again. (There
is nothing in here that you need - you will soon have more
wealth than Goldthirst!) The password is Deco Morono.
22 Stairs down to Level 3.
23 Smash barrel to get past. (Not with your best weapon)
24 Go for a swim (lurker here).
25 Visit Shak. He will fix anything for you at a very reasonable
price, but you do have to wait. Always go away and do
something else, it doesn't matter if you are late but if you
are too early, he sends you away again!
26 Hewstone.
27 LU - mantra for search. You do need about 10 points.
28 USE rock hammer on the boulders - then watch out!
29 The gazer. Cast 'magic shield' - he casts lethal electrical
bolts, but he needs room to cast them. I found the best way
to fight him was to rush him, pin him against a wall and bash!
When you have killed him be sure to go back and tell
Goldthirst. His reward of a gemcutter is vital to the game
(Level 4).
30 P and Y stones.
31 Go for a swim, but don't go through the dangerous drain until
you have done some of Level 3, you can't get back.
32 This wand casts missiles.
M There is a moonstone here (shown by the orb).
- o -
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